Use the new Guldo and Ginyu Force units together, pair each Dokkan Festival unit with its free-to-play counterpart, and focus on additionals plus dodge throughout the build. The run shows the team can reach extremely high attack stats and carry deep into Festival of Battles stages, but the attempt failed later on because it needed more dodge.
What this Festival of Battles test is checking
Guldo

Guldo’s card is on screen with the attack stat and passive text visible. — ToonRami
comparison
Guldo (build used):
- Set up with additionals and dodge to keep him on the field as much as possible.
- Stacks defense on super attacks while rapidly increasing his attack with every hit performed.
- Attack stats reached 24 million and quickly climbed higher.
- Commented that the available free-to-play equips were mostly defensive, not attack-focused.
Guldo (alternative build):
- Would likely want more attack equips if the account had them available.
Ginyu Force

A Dokkan Battle rotation screen shows Ginyu units on the field. — ToonRami
comparison
Dokkan Festival Ginyu units:
- Each Dokkan Festival Ginyu was paired with a free-to-play Ginyu unit.
- In this event, the free-to-play pair often outperformed their Dokkan Festival counterpart.
- One praised unit passively scaled crit and attack with each attack performed.
Free-to-Play Ginyu Force units:
- Described as tankier, gaining defense while stacking.
- Both versions were strong enough to be left attacking, with the team able to ride the run on their damage alone.
- The attempt questioned whether the units could practically solo turns during Festival of Battles.
Builds and equips

A team screen displays three characters with stats, passive skill icons, and an item button in the lower right. — ToonRami
before after
Build used:
- Additionals and dodge equipped across the board, mostly relying on free-to-play defensive equips.
- The player said the setup might not be optimal yet, as most equips available were defense-focused.
- The team had enough damage to tempt greed, leading to risky play.
Build wanted after run:
- More dodge should have been included based on the failure in later stages.
- A safer build would emphasize dodge even more.
Super attack dodge
Festival of Battles

A late battle screen shows the turn counter, huge damage values, and the combat UI. — ToonRami
FAQ
Are Guldo and the Ginyu Force units actually strong enough to carry Festival of Battles stages?
The run suggests Guldo and the Ginyu Force units can carry much of the work, with their high attack stats and ability to tank allowing the team to reach late event stages.
What builds was the creator using on the new Ginyu Force units?
Additionals and dodge were placed on all the new Ginyu Force units, though the player noted attack-focused equips were limited by free-to-play options.
How high were the attack stats getting in the run?
Attack stats were shown climbing from 24 million up to 410 million in the run, and multiple spikes above 100 million were noted.
Which free-to-play Ginyu unit seemed better than its Dokkan Festival counterpart?
The free-to-play Ginyu Force units were repeatedly described as overshadowing the Dokkan Festival versions in practice during this test.
What caused the run to fail near the Gogeta fight?
The run failed when a unit with less dodge than before was hit during the Gogeta phase, which the player attributed directly to not building enough dodge into the setup.
Why does the creator say dodge was needed on this build?
Dodge was needed because the team already had enough damage, and adding more dodge would have prevented the late fight mistake that ended the run.
Sources
Screenshots on this page are frames from the videos below, used to illustrate the steps they describe. All rights remain with their creators.
- The most BROKEN unit we will EVER see — ToonRami, August 31, 2026

